It adds a dreamlike twist to traversal in the game (as if being able to walk up and down walls wasn’t enough) that feels befitting of the unnerving tone.Ī lot of the game’s puzzles utilise the manipulation of physics to see you progress, but there are some that just require a bit of clever-thinking – you know, things like flipping the right levers, moving boxes to release a key, or stacking blocks to form a specific shape, just to name a few. You’ll often find objects throughout each area that can be interacted with to change up the environment a little, whether that’s by completely flipping rooms into view or simply launching Lloyd into the foreground or background of levels. It isn’t just Lloyd that doesn’t follow the typical rules of physics though, with levels able to be manipulated in a manner that is certainly outside of the norm. It means that unconventional pathways can be created thanks to objects that would typically be out of reach. See, Lloyd isn’t very nimble when it comes to the platforming aspects of the game, but he is able to defy the laws of physics by flipping the world around him and walking on walls, ceilings, and whatnot to get around. It’ll take a fair bit of work to escape from Lloyd’s nightmares, with their topsy-turvy design testing both your logic and observation skills. I don’t know, maybe it’s something that can be left to player interpretation? It’s a bit of a shame because there’s clearly potential there for the macabre sights you encounter to have some deeper meaning, though it’s left underdeveloped. There’s not much more to the plot other than that, with the story not really offering any depth at all… you just traverse the nightmares until you reach the end. As you delve further into these bad dreams, you encounter even more strange and disturbing sights than before, with the ultimate goal being to bring them to an end. ![]() Other than this, you’ll be using your action, wall walk and sprint abilities to get around.DARQ: Complete Edition puts players in the role of Lloyd, a slightly odd-looking fellow who wouldn’t be out of place in the Addams Family, as he ventures into the mind-bending nightmares that plague his sleep. Rather oddly the settings state the view button is used to see your items, however this is actually done by pressing “Y” which opens up your inventory wheel. ![]() The game controls well overall and is pretty simple to play. There’s a subtle difference between the two, with the latter feeling purposely more grainy and sluggish. Also, in the options menu, you can switch between “performance” and “cinematic” graphics options. However, as the end game credits roll you are treated to a beautifully sombre piece of music which feels reflective in nature. There’s a selective use of music to accompany the action, but an excellent use of SFX throughout creating an unsettling, eerie but always atmospheric world. It strikes a similar tone to Alan Wake in that way. Despite this, the game still looks great and oozes character. As you might expect, his nightmares are brought to life in DARQ: Complete Edition in a bleak, grey, washed out style. Lloyd’s attempts to escape his nightmares will take him to an abandoned house, a deserted subway and even on board a moving train.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |